So now, I need to max level a new comp, of different elements, to be able to grind the mats (Which I will need a lot of), to progress. However, the next tier of that elemental dungeons reduces damage dealt, and damage taken for the heroes that need the resources from it. They are max level at my current tier, to upgrade them to the next tier, to keep progressing, I need to beat the next tier of that elemental dungeon (Which I will need to grind a ♥♥♥♥♥♥♥). My main team composition is a Fire/Poison (You get bonuses for stacking types). ![]() Main source of these is spamming a dungeon, which uses limited daily dungeon attemps (But ofcourse you can pay for more attempts). There's a pity system for the good, mostly paid rolls, 80 for a guaranteed Legendary hero, at 5$ a pop, that's 400$ for a legendary hero (This resets monthly, so you will never ever hit this F2P).įights or battles don't awards any meaningful amounts exp, only exp potions helps you level up heroes. You're dripfed the "bad" rolls for heroes, but you will only get duplicates of trash. ![]() You won't get anywhere as F2P, unless you want to spend weeks grinding.
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